Resmi Sağlayıcı Skill'iView repo
Test audio system (AudioSource loading, playback state, stop, spatial audio) against the audio example using the iwsdk CLI.
Dosyalar1 dosya
SKILL.md279 satır
Loading editor…
Kurulum
ÖnerilenTek komut — ajanınız otomatik olarak devreye alır.
Kurulum komutunu görmek için yukarıdan bir AI aracı seçin.
veya
Manuel Kurulum
Daha fazla adımDosyayı indirin ve ajanınızın sistem istemine yapıştırın.
Skill detayları
Versiyonv1.0.0
YazarFacebook
Kategoricoding
Skill IDfacebook/immersive-web-sdk/.claude/skills/test-audio
İlgili skill'ler
Click TargetFind and click a target object in XR. Use when testing UI interactions, clicking buttons, or verifying interactable elements work correctly.Iwsdk DebugDebug continuous behavior in WebXR scenes — physics, animations, collisions, game loops, or any real-time interaction that happens too fast for an agent to observe. Uses ECS pause/step/snapshot/diff to freeze time and inspect state frame by frame.Iwsdk Depth OcclusionGuide for implementing depth sensing and occlusion in IWSDK projects. Use when adding depth-based occlusion to hide virtual objects behind real-world surfaces, configuring DepthSensingSystem, choosing occlusion modes, or troubleshooting objects that disappear or fail to occlude.Iwsdk GrabGrab an object in the WebXR scene using emulated controllers. Use when the user wants to pick up, move, or test grabbing an object. Supports OneHandGrabbable and TwoHandsGrabbable components which use proximity-based grip (squeeze button), not trigger.Iwsdk PhysicsGuide for implementing physics in IWSDK projects. Use when adding physics simulation, configuring rigid bodies, collision shapes, applying forces, creating grabbable physics objects, or troubleshooting physics behavior.Iwsdk PlannerIWSDK project planning and best practices guide. Use when planning new IWSDK features, designing systems/components, reviewing IWSDK code architecture, or when the user asks about IWSDK patterns, ECS design, signals, or reactive programming in this codebase.