Multi-file
codingOfficial
Official Provider SkillView repo
Single entry point for IWSDK development. Invoke first for every IWSDK implementation request. Routes fresh builds to an internal planning playbook and bounded changes to an established app to an internal iteration playbook.
Files4 files
SKILL.md46 lines
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Skill details
Versionv1.0.0
AuthorFacebook
Categorycoding
Skill IDfacebook/immersive-web-sdk/packages/create/guidance/claude/.claude/skills/iwsdk-dev
Files4 files
Related skills
Click TargetFind and click a target object in XR. Use when testing UI interactions, clicking buttons, or verifying interactable elements work correctly.Iwsdk Build ModelBuild or materially repair one reusable IWSDK 3D model as a glTF or deterministic parentless Three.js Object3D, including geometry, surface-relative detail, materials, semantic hierarchy, isolated inspection, and focused refinement. Does not arrange scenes, lighting, environment, or cameras; use iwsdk-compose-scene for those.Iwsdk Compose SceneCompose and review IWSDK scenes from existing manifest assets using scene JSON, placement, scale, contacts, prefabs, patterns, lighting, environment, cameras, and final framing. Does not author geometry or materials; create or repair an individual 3D asset with iwsdk-build-model.Iwsdk DebugDiagnose and verify real-time IWSDK behavior with bounded ECS pause, query, snapshot, step, and diff loops. Use for physics, animation, collision, interaction, or state bugs that cannot be proven from a screenshot.Iwsdk Depth OcclusionAdd or repair IWSDK WebXR depth sensing and real-world occlusion in AR. Use for DepthSensingSystem, DepthOccludable, occlusion modes, or passthrough depth troubleshooting.Iwsdk DevSingle entry point for IWSDK development. Invoke first for every IWSDK implementation request. Routes fresh builds to an internal planning playbook and bounded changes to an established app to an internal iteration playbook.