Official Provider SkillView repo
Guide for using the meshconvert command-line tool to convert Wavefront OBJ files to DirectX runtime formats (CMO, SDKMESH, VBO).
Files2 files
SKILL.md167 lines
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Skill details
Versionv1.0.0
AuthorMicrosoft
Categorycoding
Skill IDmicrosoft/DirectXMesh/skills/mesh-converter
Files2 files
Related skills
Directxmesh UsageGuide for integrating the DirectXMesh geometry processing library into a C++ project.Release ProcessGuide for performing the DirectXMesh release process. Use this skill when asked to help with releasing a new version, publishing packages, or updating ports.AccessibilityPrimary accessibility skill for VS Code. REQUIRED for new feature and contribution work, and also applies to updates of existing UI. Covers accessibility help dialogs, accessible views, verbosity settings, signals, ARIA announcements, keyboard navigation, and ARIA labels/roles.Add PolicyUse when adding, modifying, or reviewing VS Code configuration policies. Covers the full policy lifecycle from registration to export to platform-specific artifacts. Run on ANY change that adds a `policy:` field to a configuration property.Agent Customization**WORKFLOW SKILL** — Create, update, review, fix, or debug VS Code agent customization files (.instructions.md, .prompt.md, .agent.md, SKILL.md, copilot-instructions.md, AGENTS.md). USE FOR: saving coding preferences; troubleshooting why instructions/skills/agents are ignored or not invoked; configuring applyTo patterns; defining tool restrictions; creating custom agent modes or specialized workflows; packaging domain knowledge; fixing YAML frontmatter syntax. DO NOT USE FOR: general coding quesAuthor ContributionsIdentify all files a specific author contributed to on a branch vs its upstream, tracing code through renames. Use when asked who edited what, what code an author contributed, or to audit authorship before a merge. This skill should be run as a subagent — it performs many git operations and returns a concise table.