- Simready Foundation Conform Fet 032 StandardUse for repairing exact FET_032_STANDARD SimReady conformance for packaging introspection conformance. Use when a profile, validation report, or user request names FET_032_STANDARD; default to version `0.1.0` unless a profile or report pins another version.NVIDIA/simready-foundation94
- Simready Foundation Conform Fet 032 StandardUse for repairing exact FET_032_STANDARD SimReady conformance for packaging introspection conformance. Use when a profile, validation report, or user request names FET_032_STANDARD; default to version `0.1.0` unless a profile or report pins another version.NVIDIA/simready-foundation94
- Simready Foundation Conform Fet 032 StandardUse for repairing exact FET_032_STANDARD SimReady conformance for packaging introspection conformance. Use when a profile, validation report, or user request names FET_032_STANDARD; default to version `0.1.0` unless a profile or report pins another version.NVIDIA/simready-foundation94
- Simready Foundation Conform Fet 032 StandardUse for repairing exact FET_032_STANDARD SimReady conformance for packaging introspection conformance. Use when a profile, validation report, or user request names FET_032_STANDARD; default to version `0.1.0` unless a profile or report pins another version.NVIDIA/simready-foundation94
- Simready Foundation Conform Fet 033 StandardUse for repairing exact FET_033_STANDARD Metadata conformance (thumbnail and nested provenance metadata). Use when a profile, validation report, or user request names FET_033_STANDARD; default to version `0.3.0` unless a profile or report pins another version.NVIDIA/simready-foundation94
- Simready Foundation Conform Fet 033 StandardUse for repairing exact FET_033_STANDARD Metadata conformance (thumbnail and nested provenance metadata). Use when a profile, validation report, or user request names FET_033_STANDARD; default to version `0.3.0` unless a profile or report pins another version.NVIDIA/simready-foundation94
- Simready Foundation Conform Fet 033 StandardUse for repairing exact FET_033_STANDARD Metadata conformance (thumbnail and nested provenance metadata). Use when a profile, validation report, or user request names FET_033_STANDARD; default to version `0.3.0` unless a profile or report pins another version.NVIDIA/simready-foundation94
- Simready Foundation Conform Fet 033 StandardUse for repairing exact FET_033_STANDARD Metadata conformance (thumbnail and nested provenance metadata). Use when a profile, validation report, or user request names FET_033_STANDARD; default to version `0.3.0` unless a profile or report pins another version.NVIDIA/simready-foundation94
- Simready Foundation Conform Fet 100 IsaacUse for repairing exact FET_100_ISAAC SimReady conformance for Isaac composition conformance. Use when a profile, validation report, or user request names FET_100_ISAAC; default to version `0.4.0` unless a profile or report pins another version.NVIDIA/simready-foundation94
- Simready Foundation Conform Fet 100 IsaacUse for repairing exact FET_100_ISAAC SimReady conformance for Isaac composition conformance. Use when a profile, validation report, or user request names FET_100_ISAAC; default to version `0.4.0` unless a profile or report pins another version.NVIDIA/simready-foundation94
- Simready Foundation Conform Fet 100 IsaacUse for repairing exact FET_100_ISAAC SimReady conformance for Isaac composition conformance. Use when a profile, validation report, or user request names FET_100_ISAAC; default to version `0.4.0` unless a profile or report pins another version.NVIDIA/simready-foundation94
- Simready Foundation Conform Fet 100 IsaacUse for repairing exact FET_100_ISAAC SimReady conformance for Isaac composition conformance. Use when a profile, validation report, or user request names FET_100_ISAAC; default to version `0.4.0` unless a profile or report pins another version.NVIDIA/simready-foundation94
- Simready Foundation Create PackageUse for creating SimReady packages with package sample scripts, WRAPP setup, root USD inputs, validation phases, and fallback modes.NVIDIA/simready-foundation94
- Simready Foundation Create PackageUse for creating SimReady packages with package sample scripts, WRAPP setup, root USD inputs, validation phases, and fallback modes.NVIDIA/simready-foundation94
- Simready Foundation Create PackageUse for creating SimReady packages with package sample scripts, WRAPP setup, root USD inputs, validation phases, and fallback modes.NVIDIA/simready-foundation94
- Simready Foundation Create PackageUse for creating SimReady packages with package sample scripts, WRAPP setup, root USD inputs, validation phases, and fallback modes.NVIDIA/simready-foundation94
- Simready Foundation Update CapabilityUse for updating SimReady capability docs, requirement indexes, validation registration, and feature references.NVIDIA/simready-foundation94
- Simready Foundation Update CapabilityUse for updating SimReady capability docs, requirement indexes, validation registration, and feature references.NVIDIA/simready-foundation94
- Simready Foundation Update CapabilityUse for updating SimReady capability docs, requirement indexes, validation registration, and feature references.NVIDIA/simready-foundation94
- Simready Foundation Update CapabilityUse for updating SimReady capability docs, requirement indexes, validation registration, and feature references.NVIDIA/simready-foundation94
- Simready Foundation Update FeatureUse for updating existing SimReady features with new integer feature versions, FET runtime feature names, feature-template.md sections, requirement changes, manifests, docs, conform-skill alignment, and profile notes.NVIDIA/simready-foundation94
- Simready Foundation Update FeatureUse for updating existing SimReady features with new integer feature versions, FET runtime feature names, feature-template.md sections, requirement changes, manifests, docs, conform-skill alignment, and profile notes.NVIDIA/simready-foundation94
- Simready Foundation Update FeatureUse for updating existing SimReady features with new integer feature versions, FET runtime feature names, feature-template.md sections, requirement changes, manifests, docs, conform-skill alignment, and profile notes.NVIDIA/simready-foundation94
- Simready Foundation Update FeatureUse for updating existing SimReady features with new integer feature versions, FET runtime feature names, feature-template.md sections, requirement changes, manifests, docs, conform-skill alignment, and profile notes.NVIDIA/simready-foundation94
- Simready Foundation Update Feature AdapterUse for updating SimReady feature adapters, USD mutation logic, tests, and source/target metadata.NVIDIA/simready-foundation94
- Simready Foundation Update Feature AdapterUse for updating SimReady feature adapters, USD mutation logic, tests, and source/target metadata.NVIDIA/simready-foundation94
- Simready Foundation Update Feature AdapterUse for updating SimReady feature adapters, USD mutation logic, tests, and source/target metadata.NVIDIA/simready-foundation94
- Simready Foundation Update Feature AdapterUse for updating SimReady feature adapters, USD mutation logic, tests, and source/target metadata.NVIDIA/simready-foundation94
- Simready Foundation Update ProfileUse for updating SimReady profile versions, feature bundles, docs, and adapter notes.NVIDIA/simready-foundation94
- Simready Foundation Update ProfileUse for updating SimReady profile versions, feature bundles, docs, and adapter notes.NVIDIA/simready-foundation94
- Simready Foundation Update ProfileUse for updating SimReady profile versions, feature bundles, docs, and adapter notes.NVIDIA/simready-foundation94
- Simready Foundation Update ProfileUse for updating SimReady profile versions, feature bundles, docs, and adapter notes.NVIDIA/simready-foundation94
- Simready Foundation Update RequirementUse for updating SimReady requirement docs, semantics, validator alignment, and profile impact notes.NVIDIA/simready-foundation94
- Simready Foundation Update RequirementUse for updating SimReady requirement docs, semantics, validator alignment, and profile impact notes.NVIDIA/simready-foundation94
- Simready Foundation Update RequirementUse for updating SimReady requirement docs, semantics, validator alignment, and profile impact notes.NVIDIA/simready-foundation94
- Simready Foundation Update RequirementUse for updating SimReady requirement docs, semantics, validator alignment, and profile impact notes.NVIDIA/simready-foundation94
- Simready Foundation Update ValidatorUse for updating SimReady validators, failure messages, edge cases, and tests while preserving requirement semantics.NVIDIA/simready-foundation94
- Simready Foundation Update ValidatorUse for updating SimReady validators, failure messages, edge cases, and tests while preserving requirement semantics.NVIDIA/simready-foundation94
- Simready Foundation Update ValidatorUse for updating SimReady validators, failure messages, edge cases, and tests while preserving requirement semantics.NVIDIA/simready-foundation94
- Simready Foundation Update ValidatorUse for updating SimReady validators, failure messages, edge cases, and tests while preserving requirement semantics.NVIDIA/simready-foundation94
- Simready Foundation Validate Foundation ChangeUse for auditing SimReady requirement, validator, feature, profile, adapter, test, and skill consistency.NVIDIA/simready-foundation94
- Simready Foundation Validate Foundation ChangeUse for auditing SimReady requirement, validator, feature, profile, adapter, test, and skill consistency.NVIDIA/simready-foundation94
- Simready Foundation Validate Foundation ChangeUse for auditing SimReady requirement, validator, feature, profile, adapter, test, and skill consistency.NVIDIA/simready-foundation94
- Simready Foundation Validate Foundation ChangeUse for auditing SimReady requirement, validator, feature, profile, adapter, test, and skill consistency.NVIDIA/simready-foundation94
- Add Config FieldAdd, rename, or re-type a recipe or srtslurm.yaml field in srt-slurm so that it ships complete (schema, resolver, dry-run, docs, example, tests).NVIDIA/srt-slurm93
- Agent Availability ReportGenerate a production availability report for NVIDIA Elements packages, skill registry, and documentation.NVIDIA/elements93
- Agent Debug CiInvestigate failed scheduled or nightly GitHub Actions runs on the default branch, determine whether the failure is reproducible and repository-owned, implement the smallest evidence-backed fix, validate it, and open a pull request. Use when a failed nightly CI event starts an agent, or when the standard CI or Lighthouse jobs fail on the default branch and need an autonomous investigation and proposed PR fix.NVIDIA/elements93
- Agent DependenciesPerform one conservative dependency or toolchain upgrade in the Elements monorepo and open a validated pull request. Use for nightly or unattended dependency maintenance, outdated package checks, first-party `actions/*` GitHub Actions updates, and pinned mise tool updates. Use the github-dependabot skill instead when the task starts from a GitHub security alert.NVIDIA/elements93
- Agent StartersVerify every starter supported by the stable production NVIDIA Elements CLI from a fresh consumer environment, investigate failures, and prepare at most one focused repair pull request. Use for nightly or scheduled production starter verification and starter availability failures.NVIDIA/elements93
- Agent UpkeepPerform one small, scoped maintenance improvement to the Elements monorepo and open a single reviewable pull request. Use this skill for scheduled or unattended upkeep runs that improve unit test coverage for one file, fix one behavioral bug in one module, or move one off ESLint rule toward enforcement to reduce type-safety debt. Trigger for requests to run upkeep, perform nightly maintenance, reduce technical debt, improve coverage for one file, improve type safety, enable one off lint rule, orNVIDIA/elements93
- Audit AccessibilityUnified accessibility auditing workflow across static analysis, runtime testing, ARIA patterns, keyboard navigation, and color contrast. Use this skill whenever the user mentions accessibility, a11y, WCAG, ARIA roles, axe tests, screen readers, focus management, keyboard navigation, color contrast, or wants to audit, verify, or fix accessibility on any component. Also use when writing or debugging .test.axe.ts files, checking tabindex management, or reviewing focus trapping behavior.NVIDIA/elements93
- Audit CiRun and analyze Elements cold CI performance profiles and propose evidence-backed build, test, lint, and dependency-graph improvements. Use whenever asked to profile or benchmark pnpm run ci, rerun ci:profile, create a CI performance audit, compare CI timings, find bottlenecks or the completion path, investigate a CI performance regression, or recommend measured CI/build optimizations.NVIDIA/elements93
- Audit CodeComprehensive code review process for Elements monorepo changes. Provides structured feedback on type safety, testing, documentation, and adherence to project guidelines. Use this skill whenever the user asks you to review code, check staged changes, look at a diff, give feedback before committing, review a PR or merge request, or assess code quality. Trigger on phrases like "review these changes," "check this code," "give feedback," "look at the staged files," "review this PR," or "before commiNVIDIA/elements93
- Authoring BenchmarksDesign, implement, run, debug, and interpret browser performance benchmarks for Elements components and utilities. Use whenever the user asks to benchmark or performance-test runtime code, create or update a .test.bench.ts file, compare benchmark results, investigate a browser performance regression, understand Vitest bench metrics such as throughput, mean, p99, RME, or samples, or add a test:bench task. Do not use this workflow for whole-CI profiling; use the audit-ci skill instead.NVIDIA/elements93
- Authoring ComponentsGuide for creating new Elements components with all required files, base classes, metadata patterns, and test boilerplate. Use this skill whenever the user wants to create, scaffold, or set up a new component from scratch, needs to understand the required 10-file structure, asks about base classes and mixins (LitElement vs ButtonFormControlMixin), define.ts vs index.ts patterns, static metadata, component registration, or sub-component parent relationships. Also trigger when the user mentions crNVIDIA/elements93
- Authoring DocumentationGuidelines for writing documentation files including 11ty templates, Eleventy shortcodes, JSDoc annotations, and markdown content. Use this skill whenever the user works with documentation markdown files, Vale prose linting errors, Eleventy shortcodes (dodont, example), frontmatter, JSDoc annotations that must pass Vale, or the documentation site. Also trigger when the user mentions Vale errors, adding terms to the vocabulary, suppressing Vale rules, or writing and fixing prose in .md or .ts filNVIDIA/elements93
- Authoring ExamplesGuidelines for writing example template files (*.examples.ts) including naming conventions, @summary JSDoc comments, and stateless HTML patterns. Use this skill whenever the user creates, modifies, or reviews *.examples.ts files, asks about example naming rules (PascalCase, 3-word max, no component prefix), needs to write or improve @summary JSDoc comments, encounters example-naming ESLint errors, or wants to add stateless or interactive examples to a component's example file.NVIDIA/elements93
- Authoring PatternsConvert validated playground templates or HTML compositions into reusable pattern files (*.examples.ts) in the pattern library. Use this skill whenever the user wants to save, persist, store, or catalog a template, prototype, composition, or playground result as a reusable pattern. Trigger on phrases like "save as pattern," "create pattern," "add to pattern library," "persist this template," "convert to examples.ts," or when the user has validated HTML and wants it stored in projects/internals/pNVIDIA/elements93
- Authoring ProjectsAuthor a new standalone NVIDIA Elements workspace project containing a Lit component, including package files, the five test types, Wireit tasks, workspace and CI registration, metadata generation, documentation-site integration, dependency-lint configuration, and generated lock/notice files. Use when creating or scaffolding a new `projects/<name>` package based on the standalone component-library pattern. Do not use for adding a component to an existing project; use the authoring-components skiNVIDIA/elements93
- Authoring TestsWrite and run automated tests for Elements components including unit, accessibility, visual, SSR, and lighthouse tests. Use this skill whenever the user wants to write, create, update, or debug test files (.test.ts, .test.axe.ts, .test.visual.ts, .test.ssr.ts, .test.lighthouse.ts). Also trigger when the user asks about createFixture, removeFixture, elementIsStable, emulateClick, untilEvent, runAxe, visual baselines, theme testing, or test structure patterns like describe block naming.NVIDIA/elements93